What is this?
Alliances allow players to temporarily team up for mutual benefit, whether through informal negotiation or game-driven events. These partnerships can shift rapidly as incentives change, creating dynamic relationships where cooperation and betrayal are both strategic options.
Examples of alliance-driven gameplay
Cosmic Encounter thrives on player-negotiated alliances that can swing battles in unexpected ways, while Betrayal at House on the Hill uses event-driven alliances that suddenly divide players into opposing sides.
How were these games selected?
These games all feature the Alliances mechanic.
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