13 Days: The Cuban Missile Crisis
2016
Design4.2/10
Interaction9.0/10
Artistry5.0/10
Strategy6.8/10
Complexity4.5/10

13 Days: The Cuban Missile Crisis

Cold War brinkmanship: Play cards, gain influence, and avoid nuclear war in 13 days.
2016 • 2–2
Average rating
4.01
Players
2–2
Avg time
45 min
Age
10+
Listed in shelves
Description
13 Days: The Cuban Missile Crisis puts two players in the tense roles of the US and Soviet Union leadership during the height of the Cold War. Through careful hand management and strategic card play, you'll vie for influence across different areas of the world, represented by strategic regions on the board. Successfully maneuvering your forces and escalating tensions are key to achieving your political goals.

The core gameplay revolves around playing event cards to shift influence, trigger crises, and ultimately force your opponent into a position where they're more likely to trigger nuclear war. The game features a unique campaign/battle card system that drives the narrative and challenges players to balance short-term gains with long-term stability, capturing the delicate balance of power that defined this pivotal moment in history. Bluffing and calculated risks are paramount to ensuring your side emerges as the victor of this dangerous standoff.

Categories
Bluffing, Modern Warfare, Political, Wargame, Cold War, Deduction, Negotiation
Mechanics
Area Control / Area Influence, Campaign / Battle Card Driven, Hand Management, Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Take That, Variable Player Powers, Simultaneous Action Selection
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