A Study in Emerald
2013
Design8.0/10
Interaction9.0/10
Artistry7.0/10
Strategy7.0/10
Complexity8.0/10
A Study in Emerald
Hidden roles clash in a Lovecraftian Europe of area control and deduction.
2013 • 2–4
Player info
- Average rating
- No ratings yet
- Players
- 2–4
- Avg time
- 50 min
- Age
- 10+
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Overview
In A Study in Emerald, players navigate a world subtly altered by Lovecraftian forces, all while attempting to fulfill hidden roles and agendas. As secret agents working for either the Restorationists (seeking to overthrow the otherworldly rulers) or the Loyalists (supporting the established order), players compete to gain influence in key cities across Europe. The gameplay revolves around area control, set collection, and hand management, as you deploy agents, acquire resources, and complete missions to advance your cause.
But the twist lies in the hidden roles. You might believe you are a Loyalist, but the truth could be very different. This means you must not only outmaneuver your opponents in the open game, but also carefully deduce their allegiances. Balancing your public actions with your concealed objective is key to victory – or survival – in this game of deceit and cosmic horror.