Arkham Travel Guide
2025
Design1.2/10
Interaction3.0/10
Artistry4.0/10
Strategy3.6/10
Complexity3.4/10

What do these ratings say about Arkham Travel Guide?

What kind of game is Arkham Travel Guide?

Arkham Travel Guide is a mechanics-first experience where clean rules and systems lead the table. Expect focused gameplay with less emphasis on story or theme.

How interactive is Arkham Travel Guide?

Arkham Travel Guide keeps direct conflict fairly light, so players can focus on their own plans without constant disruption. It tends to fit calmer tables and lower-pressure game nights.

What is the presentation of Arkham Travel Guide like?

Arkham Travel Guide has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Arkham Travel Guide?

Arkham Travel Guide sits in a middle lane where planning matters, but you can still adapt on the fly. It offers strategic decisions without demanding exhaustive optimization every turn.

How hard is Arkham Travel Guide to learn?

Arkham Travel Guide has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Arkham Travel Guide

Chart routes through Arkham, collect tourists and landmarks, and avoid the wrath of Old Ones.
2025 • 1–4

Player info

Average rating
3.68
Players
1–4
Avg time
30 min
Age
14+

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Overview

Arkham Travel Guide is a roll-and-write game where you explore the grim, narrow streets of Arkham, filled with Curio shops, mysterious Gates, and Horrible places. But you’re not just an unfortunate citizen, investigator, or cultist… In this game, you take on the role of a travel guide, creating tour routes through a city you probably know like the back of your hand.

During the game, players roll and collectively choose dice that determine where players can draw tourists and chart routes. This way players have a fair degree of control over the randomness of dice, and can strategize.

Your goal is to create a route with as many tourists and landmarks of different types as possible, because they score you victory points. Before the end of the game, you will be confronted by one of the Old Ones: Cthulhu, Yog-Sothoth, Dagon or Shub-Niggurath. Depending on how well you avoided Horrible places and used special abilities provided by otherworldly creatures, you either gain rewards or lose tourists.

At the end of the game, tourists and attractions in city blocks along your route earn you victory points. You also get victory points for Personal Objectives and Old Ones’ rewards. The player with the most victory points wins the game!

Categories

Mechanics

Publishers
  • CrowD Games