Between Two Cities
2015
Design3.5/10
Interaction6.0/10
Artistry5.0/10
Strategy8.9/10
Complexity4.2/10

What do these ratings say about Between Two Cities?

What kind of game is Between Two Cities?

Between Two Cities balances system and theme, giving you focused mechanics while still delivering a clear sense of meaning.

How interactive is Between Two Cities?

Between Two Cities offers a balanced level of interaction where you still do your own thing, but opponent decisions matter. It creates shared tension without becoming overly confrontational.

What is the presentation of Between Two Cities like?

Between Two Cities has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Between Two Cities?

Between Two Cities rewards long-term planning and sequencing. Players who enjoy deeper strategic arcs and optimization will likely find a lot to explore.

How hard is Between Two Cities to learn?

Between Two Cities has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Between Two Cities

Draft tiles with neighbors to build two cities, balancing collaboration and strategy.
2015 • 1–7

Player info

Average rating
3.68
Players
1–7
Avg time
20 min
Age
8+

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Overview

In Between Two Cities, you are an architect tasked with designing two cities simultaneously. Each round, you'll draft tiles with your neighbors, carefully selecting the best pieces to contribute to each of your city projects.

The challenge lies in the fact that you share responsibility for each city with a different partner. At the end of the game, your score is the lower of the two cities you helped build, meaning successful negotiation and collaboration with both partners is crucial to your overall success. Every tile type scores differently, from factories and shops to parks and houses, ensuring dynamic and strategic city planning.

Categories

Mechanics

Publishers
  • Stonemaier Games
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