Ca$h 'n Guns (Second Edition)
2014
Design7.0/10
Interaction9.0/10
Artistry6.0/10
Strategy3.0/10
Complexity2.0/10

What do these ratings say about Ca$h 'n Guns (Second Edition)?

What kind of game is Ca$h 'n Guns (Second Edition)?

Ca$h 'n Guns (Second Edition) leans heavily into theme and atmosphere, so the setting is a core part of why people enjoy it.

How interactive is Ca$h 'n Guns (Second Edition)?

Ca$h 'n Guns (Second Edition) features meaningful player interaction, with decisions that regularly affect the rest of the table. Competition, and table awareness are important throughout the game.

What is the presentation of Ca$h 'n Guns (Second Edition) like?

Ca$h 'n Guns (Second Edition) has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Ca$h 'n Guns (Second Edition)?

Ca$h 'n Guns (Second Edition) is more tactical than deeply strategic, with shorter planning horizons and flexible turn-by-turn decisions. Luck and tempo shifts can play a noticeable role.

How hard is Ca$h 'n Guns (Second Edition) to learn?

Ca$h 'n Guns (Second Edition) is relatively easy to learn and teach, with rules that click quickly for most groups. It is a good fit when you want faster onboarding and smooth play.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Ca$h 'n Guns (Second Edition)

Point foam guns, bluff, and grab loot in this chaotic game of gangster greed.
2014 • 4–8

Player info

Average rating
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Players
4–8
Avg time
30 min
Age
10+

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Overview

Ca$h 'n Guns (Second Edition) puts you in the role of a mobster dividing up the loot after a successful heist. But not everyone can be trusted, and tensions run high as you point foam guns at each other, threatening to take the lion's share of the cash. Each round, a selection of loot cards is revealed, representing everything from money and diamonds to paintings and even bandages.

Players simultaneously choose to either point their gun at another player or duck for cover. Those who duck out of the round forfeit their chance at the loot, but they're guaranteed to avoid getting shot. Players who are targeted and not ducked receive a 'wound', represented by cards, and will lose their slice of the shared loot. The game continues until only one player remains standing, or the loot runs out, with the richest mobster crowned the winner.

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