Codenames: Pictures
2016
Design1.0/10
Interaction9.0/10
Artistry5.0/10
Strategy4.8/10
Complexity4.3/10

Codenames: Pictures

Teams give one-word clues to identify pictures, avoiding the assassin to win.
2016 • 2–8
Average rating
4.21
Players
2–8
Avg time
20 min
Age
10+
Listed in shelves
Description

Codenames: Pictures tasks two teams with identifying their secret agents hidden among a grid of seemingly innocuous images. The Spymasters, one for each team, know the true identities of their agents and must guide their teammates to select the correct pictures without accidentally choosing an opponent's agent or, even worse, the dreaded assassin.

Each turn, the Spymaster gives a one-word clue and a number indicating how many pictures relate to that clue. The team then attempts to decipher the clue and touch the corresponding pictures. A wrong guess can lead to helping the other team or ending the game immediately. It's a tense balance of deduction, communication, and a little bit of luck as you try to outsmart your opponents and reveal your team's codenames first.

Categories
Card Game, Deduction, Party Game, Spies/Secret Agents, Spies / Secret Agents
Mechanics
Memory, Partnerships, Press Your Luck, Push Your Luck, Team-Based Game
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