Crusaders: Thy Will Be Done
2018
Design1.1/10
Interaction8.0/10
Artistry4.5/10
Strategy8.9/10
Complexity3.9/10
Crusaders: Thy Will Be Done
Expand your order through strategic knight movement, building, and crusades using action point allocation.
2018 • 2–4
Player info
- Average rating
- 4.26
- Players
- 2–4
- Avg time
- 40 min
- Age
- 14+
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Overview
In Crusaders: Thy Will Be Done, you lead a medieval order striving to expand its influence across the land. Each turn presents a tactical puzzle as you manage your limited action points to strategically move your knights, construct crucial buildings, and embark on crusades to spread your order's beliefs. The game centers around a unique roundel mechanic where you carefully choose actions and then redistribute tokens to power them up for future turns, creating a satisfying loop of planning and execution. This blend of area movement and action point allocation results in a compelling decision space where every move matters.
As you build your engine and expand your reach, you'll need to carefully consider the actions of your opponents and adapt your strategy accordingly. The game unfolds with a constant push and pull, as you compete for valuable resources and territory. You'll feel the tension as King Philip's disapproval grows, threatening to disband your order and bring the game to an abrupt end. Crusaders: Thy Will Be Done provides a satisfying medieval experience, rewarding strategic thinking and clever resource management in a concise and engaging 40-minute playtime.
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