Cyclades
2009
Design6.2/10
Interaction9.0/10
Artistry6.8/10
Strategy7.8/10
Complexity5.8/10

What do these ratings say about Cyclades?

What kind of game is Cyclades?

Cyclades balances system and theme, giving you focused mechanics while still delivering a clear sense of meaning.

How interactive is Cyclades?

Cyclades features meaningful player interaction, with decisions that regularly affect the rest of the table. Competition, and table awareness are important throughout the game.

What is the presentation of Cyclades like?

Cyclades has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Cyclades?

Cyclades rewards long-term planning and sequencing. Players who enjoy deeper strategic arcs and optimization will likely find a lot to explore.

How hard is Cyclades to learn?

Cyclades has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Cyclades

Bid for gods' favors to build metropolises and dominate the Cyclades islands.
2009 • 2–5

Player info

Average rating
4.02
Players
2–5
Avg time
90 min
Age
13+

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Overview

In Cyclades, players compete to build two metropolises, earning the favor of the ancient Greek gods through strategic bidding. Each round, you'll vie for the blessings of deities like Poseidon for naval dominance, Ares for military strength, Zeus for divine intervention, and others. Winning a god's favor grants specific actions: deploying troops across the islands, constructing buildings, drafting powerful creature cards from mythology, or moving your fleets to control vital sea routes. The auction for these gods determines player turn order, creating a dynamic ebb and flow of power throughout the game.

As you expand your influence across the Cyclades archipelago, you'll build temples to generate prosperity, strongholds to defend your territories, and harbors to launch naval expeditions. The creature cards, representing mythical beasts like the Kraken and Medusa, add a layer of unpredictable power, allowing you to disrupt opponents and seize advantages. Dice rolls influence battles and creature abilities, injecting a touch of chance into the calculated strategy. The goal is simple: be the first to erect two magnificent metropolises, proving your civilization's supremacy amidst the divine powers and warring factions of ancient Greece.

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Mechanics

Publishers
  • Studio H
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