Imperial
2006
Design7.6/10
Interaction8.5/10
Artistry2.6/10
Strategy9.7/10
Complexity6.6/10
Imperial
Investors manipulate European nations through bonds, influencing policy and profiting from success.
2006 • 2–6
Average rating
4.41
Players
2–6
Avg time
180 min
Age
13+
Listed in shelves
strategy games over five players11 votes
war games8 votes
listdoc thematic games1 votes
listdoc skill based games1 votes
Description
In Imperial, players take on the roles of international investors, not countries themselves.
Each investor purchases bonds in various European nations, influencing their policies and benefiting from their economic and military success. Players move fleets and armies to control key territories, build factories to generate income, and invest in technological advancements - all while vying for control of the nations themselves by strategically acquiring their bonds. The game ends when a nation reaches a set level of wealth or after a fixed number of rounds, and the player with the highest total value of bonds wins, representing their overall success in manipulating the global stage.
Gallery
Categories
Economic, Nautical, Political, Age of Reason, Industry / Manufacturing
Mechanics
Area Control / Area Influence, Area Movement, Stock Holding, Area Majority / Influence, Investment, Income, Variable Player Powers
Publishers
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