Labyrinth: The War on Terror, 2001 – ?
2010
Design9.0/10
Interaction10.0/10
Artistry5.0/10
Strategy9.0/10
Complexity8.0/10

Labyrinth: The War on Terror, 2001 – ?

As US or Jihadists, use cards and dice to control global influence and win.
2010 • 1–2
Average rating
4.35
Players
1–2
Avg time
180 min
Age
12+
Listed in shelves
Description

Labyrinth: The War on Terror places one player as the United States, seeking to counter terrorism through military interventions, diplomacy, and policy changes. The other player controls the Jihadists, aiming to spread their influence and destabilize regions through recruitment, attacks, and propaganda. Players utilize card-driven actions to move forces, conduct operations, and influence political landscapes across the globe.

The core gameplay revolves around managing your hand of cards, deploying resources to key regions, and rolling dice to resolve conflicts. The US player works to improve governance and counter terrorist cells while the Jihadist player seeks to exploit vulnerabilities and incite further unrest. With variable player powers and a dynamic geopolitical map, each game presents a unique and challenging scenario of modern warfare.

Categories
Modern Warfare, Political, Wargame, Negotiation
Mechanics
Area Control / Area Influence, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Point to Point Movement, Variable Player Powers, Area Majority / Influence
Publishers
  • GMT Games
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