Recall
2025
Design2.7/10
Interaction6.7/10
Artistry5.9/10
Strategy7.6/10
Complexity5.0/10

What do these ratings say about Recall?

What kind of game is Recall?

Recall is a mechanics-first experience where clean rules and systems lead the table. Expect focused gameplay with less emphasis on story or theme.

How interactive is Recall?

Recall offers a balanced level of interaction where you still do your own thing, but opponent decisions matter. It creates shared tension without becoming overly confrontational.

What is the presentation of Recall like?

Recall has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Recall?

Recall rewards long-term planning and sequencing. Players who enjoy deeper strategic arcs and optimization will likely find a lot to explore.

How hard is Recall to learn?

Recall has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Recall

Explore, build, and discover ancient civilizations to improve your tribe and score points.
2025 • 21–4

Player info

Average rating
4.01
Players
21–4
Avg time
120 min
Age
14+

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Overview

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either:

• Use a keycard to activate an action box, or
• Recall to produce resources and regain your keycards.

When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics.

An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities.

Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories.

By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games.

Categories

Mechanics

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