Sherlock Holmes Consulting Detective
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Design4.6/10
Interaction9.0/10
Artistry5.0/10
Strategy6.3/10
Complexity5.7/10

What do these ratings say about Sherlock Holmes Consulting Detective?

What kind of game is Sherlock Holmes Consulting Detective?

Sherlock Holmes Consulting Detective balances system and theme, giving you focused mechanics while still delivering a clear sense of meaning.

How interactive is Sherlock Holmes Consulting Detective?

Sherlock Holmes Consulting Detective features meaningful player interaction, with decisions that regularly affect the rest of the table. Competition, and table awareness are important throughout the game.

What is the presentation of Sherlock Holmes Consulting Detective like?

Sherlock Holmes Consulting Detective has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Sherlock Holmes Consulting Detective?

Sherlock Holmes Consulting Detective sits in a middle lane where planning matters, but you can still adapt on the fly. It offers strategic decisions without demanding exhaustive optimization every turn.

How hard is Sherlock Holmes Consulting Detective to learn?

Sherlock Holmes Consulting Detective has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Sherlock Holmes Consulting Detective

Solve crimes in London using clues, interviews, and deduction; beat Sherlock Holmes.
null • 1–8

Player info

Average rating
3.68
Players
1–8
Avg time
120 min
Age
10+

Overview

Sherlock Holmes Consulting Detective puts you in the shoes of the world's greatest detective. You're presented with a baffling crime and must navigate the streets of Victorian London to gather clues, interview suspects, and piece together the truth.

Unlike traditional board games, there's no board. Instead, you use a directory, map, and newspaper clippings to track down leads. Working cooperatively or alone, you decide where to go and who to question. The game culminates in answering a series of questions about the case; comparing your deductive prowess against Sherlock Holmes himself. It's less about beating the game and more about the satisfaction of solving the puzzle.

Categories

Mechanics

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