Shipyard (2nd Edition)
2023
Design1.5/10
Interaction3.5/10
Artistry6.6/10
Strategy7.2/10
Complexity5.7/10

What do these ratings say about Shipyard (2nd Edition)?

What kind of game is Shipyard (2nd Edition)?

Shipyard (2nd Edition) is a mechanics-first experience where clean rules and systems lead the table. Expect focused gameplay with less emphasis on story or theme.

How interactive is Shipyard (2nd Edition)?

Shipyard (2nd Edition) offers a balanced level of interaction where you still do your own thing, but opponent decisions matter. It creates shared tension without becoming overly confrontational.

What is the presentation of Shipyard (2nd Edition) like?

Shipyard (2nd Edition) has a polished look that supports gameplay without overpowering it. Expect a pleasant table presence with artwork that complements the game flow.

How strategic is Shipyard (2nd Edition)?

Shipyard (2nd Edition) rewards long-term planning and sequencing. Players who enjoy deeper strategic arcs and optimization will likely find a lot to explore.

How hard is Shipyard (2nd Edition) to learn?

Shipyard (2nd Edition) has moderate complexity, combining approachable core rules with enough depth to stay interesting. Most groups can learn it in a session and grow into stronger play over time.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Shipyard (2nd Edition)

Build ships, hire crew, and navigate canals to score points and win.
2023 • 1–4

Player info

Average rating
4.01
Players
1–4
Avg time
30 min
Age
14+

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Overview

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts about 30 minutes per player.

Categories

Mechanics

Publishers
  • Delicious Games
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