Betrayal at House on the Hill
2004
Design7.0/10
Interaction9.0/10
Artistry5.0/10
Strategy5.4/10
Complexity5.8/10
Betrayal at House on the Hill
Explore a haunted mansion, trigger a unique haunt, and survive the traitor!
2004 • 3–6
Average rating
3.68
Players
3–6
Avg time
60 min
Age
12+
Listed in shelves
cutthroat competition11 votes
strategy games over five players11 votes
crowd pleasers11 votes
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Description
Betrayal at House on the Hill plunges players into a spooky mansion filled with unsettling secrets and lurking dangers. Together, you'll explore its rooms, uncovering strange objects and triggering ominous events. As you delve deeper, the house's secrets will slowly unravel, leading to one of many unique haunt scenarios.
During the haunt, one player will inevitably betray the others, becoming a monster or sinister force with their own victory conditions. The remaining players must then work together, utilizing their unique skills and the items they've found, to survive the traitor's onslaught and escape the house.
Categories
Adventure, Exploration, Horror, Miniatures, Fighting
Mechanics
Co-operative Play, Dice Rolling, Modular Board, Partnerships, Player Elimination, Role Playing, Storytelling, Variable Player Powers, Cooperative Game, Modular Setup, Alliances, Hidden Roles
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