Diplomacy
1959
Design7.0/10
Interaction10.0/10
Artistry2.0/10
Strategy9.0/10
Complexity7.0/10

What do these ratings say about Diplomacy?

What kind of game is Diplomacy?

Diplomacy leans heavily into theme and atmosphere, so the setting is a core part of why people enjoy it.

How interactive is Diplomacy?

Diplomacy features meaningful player interaction, with decisions that regularly affect the rest of the table. Competition, and table awareness are important throughout the game.

What is the presentation of Diplomacy like?

Diplomacy is visually straightforward and prioritizes function over spectacle. The presentation stays clear and practical, keeping the focus on decision-making.

How strategic is Diplomacy?

Diplomacy rewards long-term planning and sequencing. Players who enjoy deeper strategic arcs and optimization will likely find a lot to explore.

How hard is Diplomacy to learn?

Diplomacy is a more complex title that can take time to fully absorb. It is usually best for players comfortable tracking layered rules and multi-step decisions.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Diplomacy

Negotiate alliances, issue orders, and control supply centers in a battle for European dominance.
1959 • 2–7

Player info

Average rating
4.02
Players
2–7
Avg time
360 min
Age
12+

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Overview

Diplomacy puts players in control of one of the seven Great Powers of Europe at the dawn of the 20th century. The game revolves around forging alliances and issuing orders to your units (armies and fleets) on a map of Europe divided into territories and coastal regions. Each turn, you'll secretly write orders for your units, attempting to seize control of supply centers, which determine your nation's strength and ability to build more units.

What sets Diplomacy apart is the absence of dice or cards. Success hinges entirely on your ability to negotiate and manipulate other players. You must convince them to support your plans while discerning their true intentions, leading to a game of intricate alliances, backstabbing, and strategic maneuvering. All orders are revealed and executed simultaneously, leading to tense standoffs and unexpected shifts in power. The game continues until one player controls a majority of the supply centers, or until players agree to a draw.

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