Shadows over Camelot
2005
Design4.7/10
Interaction9.0/10
Artistry5.0/10
Strategy6.1/10
Complexity5.7/10

Shadows over Camelot

Knights quest together, complete tasks, and unmask traitors before Camelot falls.
2005 • 3–7
Average rating
3.68
Players
3–7
Avg time
80 min
Age
10+
Listed in shelves
Description

Shadows over Camelot plunges players into the Arthurian legend, not as knights vying for individual glory, but as members of the Round Table working together to defend Camelot. Each player takes on the role of a different knight, each possessing unique abilities, and must collaborate to overcome a series of quests that threaten the kingdom.

The core gameplay revolves around strategically managing your hand of cards to complete quests, like battling the Picts, undertaking the Grail Quest, or defending against siege engines. However, one or more players may be traitors, secretly working to sabotage the efforts of the loyal knights. Players must carefully observe each other, deduce who the traitors are, and make accusations at the right moment, all while facing the looming shadow of Camelot's potential demise.

Categories
Adventure, Deduction, Fantasy, Medieval, Mythology, Negotiation, Cooperative Game, Traitor Game
Mechanics
Co-operative Play, Hand Management, Partnerships, Player Elimination, Set Collection, Variable Player Powers, Cooperative Game, Alliances, Deduction, Hidden Roles
Publishers
  • Days of Wonder
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