Skull
2011
Design0.2/10
Interaction9.0/10
Artistry2.8/10
Strategy5.2/10
Complexity2.1/10

What do these ratings say about Skull?

What kind of game is Skull?

Skull is a mechanics-first experience where clean rules and systems lead the table. Expect focused gameplay with less emphasis on story or theme.

How interactive is Skull?

Skull features meaningful player interaction, with decisions that regularly affect the rest of the table. Competition, and table awareness are important throughout the game.

What is the presentation of Skull like?

Skull is visually straightforward and prioritizes function over spectacle. The presentation stays clear and practical, keeping the focus on decision-making.

How strategic is Skull?

Skull sits in a middle lane where planning matters, but you can still adapt on the fly. It offers strategic decisions without demanding exhaustive optimization every turn.

How hard is Skull to learn?

Skull is relatively easy to learn and teach, with rules that click quickly for most groups. It is a good fit when you want faster onboarding and smooth play.

These ratings reflect player feedback. If it doesn’t match your experience, add your rating to help refine it.

Skull

Bluff, bid, and reveal flowers; one skull ends your run in this tense game.
2011 • 3–6

Player info

Average rating
4.01
Players
3–6
Avg time
45 min
Age
14+

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Overview

Skull is a game of bluffing and deduction where players attempt to outwit each other by wagering on their ability to reveal flower discs without uncovering a skull. Each player has a set of discs, some with flowers and one with a skull. On their turn, a player can either add a disc to their pile or make a bid, declaring how many flowers they believe they can reveal from the combined piles, starting with their own.

If a player makes a bid, the other players can either increase the bid or pass. The highest bidder must then reveal the number of flower discs they bid, starting with their own pile. If they succeed without revealing a skull, they score a point. If they reveal a skull, they lose one of their discs. The first player to score two points wins, but a single mistake can cost you everything in this tense game of deception.

Categories

Mechanics

Publishers
  • Space Cowboys
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